The Xenosaga trilogy – in retrospect

This is an elaboration of a pastebin I wrote a while back. I figure it had enough material to warrant a blog post.

During the course of 2014 and 2015 I replayed the Xenosaga trilogy, something I’d wanted to do for years. I originally played through the games in the mid-2000s as a high schooler, so I wanted to re-examine them as an adult. They’re clearly meant for a mature audience, and I wanted to experience them with a clearer and more competent mind. I’m writing this post to briefly share some thoughts.

It’s common knowledge that Xenosaga was an absolute production mess. What was originally planned as 6 games ended up barely being 3, and Monolith Soft underwent several changes in staff and staff roles after Xenosaga I that drastically affected the direction of the series. You can read about it in detail here.

The trilogy has a lot of historical significance to its conception and release. Tetsuya Takahashi had left Squaresoft after Xenogears to form his own company, Monolith Soft, and he took with him many of his staff. Takahashi had previously played a major role in titles like Final Fantasy IV, Final Fantasy VI, and Chrono Trigger and eventually sought to helm his own project – which became Xenogears. Squaresoft did not move forward with a sequel to Xenogears and that eventually led to Takahashi’s departure. It happened roughly around the time Squaresoft began merger talks with Enix, and the resulting Square-Enix would never be the same company it once was.

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